Conversation with #ussatlantis at 10/20/2009 9:48:03 PM on VAdmBlackthorne@betamatrix.ny.us.darkmyst.org (irc)

(9:48:03 PM) ChanServ [services@darkmyst.org] entered the room.
(9:48:03 PM) mode (+o ChanServ) by ChanServ
(9:48:03 PM) ChanServ has changed the topic to: The repairs to Atlantis are complete, and we have our departure orders. All crew have been recalled from shore leave and preparations are underway to launch.
(9:48:04 PM) mode (+ntro VAdmBlackthorne) by ChanServ
(9:56:58 PM) CdrTKirr [Mibbit@dm-17875.97.103.97.cfl.res.rr.com] entered the room.
(9:57:37 PM) LtKuari [Mibbit@dm-17875.97.103.97.cfl.res.rr.com] entered the room.
(9:57:56 PM) JusstinCase [Mibbit@98.231.9.39518] entered the room.
(9:58:42 PM) VAdmBlackthorne: Hiya Rob
(9:59:04 PM) CdrHarper [CdrHarper@74.84.154.27797] entered the room.
(9:59:13 PM) VAdmBlackthorne has changed the topic to: internet
(10:01:37 PM) JusstinCase: Hallo.
(10:02:11 PM) CdrTKirr: Hi Jusstin
(10:04:02 PM) LtKuari: Hi... :: squints at pips :: ...lieutenant I don't know yet! :: waves excitedly ::
(10:04:37 PM) Percy [Mibbit@dm-29322.hsd1.ma.comcast.net] entered the room.
(10:05:00 PM) Percy: Blaargh!
(10:05:09 PM) VAdmBlackthorne: Hi Rachel
(10:05:30 PM) Percy: Also hi. Mike will be in in a second. He is watching ze oven.
(10:06:51 PM) CdrTKirr: Evening, Percy
(10:07:28 PM) LtKuari: :: looks about ready to pounce Percy, but restrains herself with visible effort ::
(10:07:55 PM) CharitySuite [Mibbit@98.229.19.31649] entered the room.
(10:08:09 PM) CharitySuite: Allo
(10:08:14 PM) JusstinCase: Charity!
(10:08:21 PM) VAdmBlackthorne: Hi Charity
(10:08:27 PM) Percy: Hey, this is Mike. Now it is Rachel attempting to find a suitable skillet for frying. The oven method does not seem to be working.
(10:09:29 PM) CdrTKirr: Good evening, Doctor.
(10:09:42 PM) CdrTKirr: Cooking is for crewmen.
(10:09:59 PM) Percy: Cremwn are for those with a crew.
(10:10:13 PM) Percy: Crewmen, even.
(10:10:37 PM) CdrTKirr: Replicators, then. Cooking is for ... well, replicating is for replicators.
(10:10:58 PM) CharitySuite: Indeed. I'd love to find the crewmen who were supposed to vacuum my house today while I was shopping.
(10:11:12 PM) VAdmBlackthorne: They're in Japan!
(10:11:14 PM) LtKuari: :: sniffs the air, trying to figure out what's being cooked ::
(10:12:04 PM) CharitySuite: Ah, that reminds me, I'll miss the sim next week, as I'll be on a plane.
(10:12:16 PM) VAdmBlackthorne: Where ya flying to?
(10:12:47 PM) CharitySuite: Japan.
(10:12:51 PM) VAdmBlackthorne: Neat!!!!
(10:12:59 PM) CdrTKirr: hahaha
(10:13:00 PM) VAdmBlackthorne: How long are you gonna be there?
(10:13:14 PM) CdrTKirr: :: thwaps Ian over the head ::
(10:13:17 PM) CharitySuite: I get back Dec.1.
(10:13:29 PM) Percy: Enjoy Japan!
(10:13:33 PM) VAdmBlackthorne: Very nice trip.
(10:13:39 PM) CdrTKirr: . . .
(10:13:42 PM) Percy: And beware their tiny and weird-ass bathrooms.
(10:13:43 PM) CharitySuite: I hope to ... the language is ... challenging.
(10:13:51 PM) VAdmBlackthorne: Tell me about it.
(10:14:06 PM) CdrTKirr: Wait, you're REALLY going to Japan? I thought you were just going for the vacuuming crewmen. :: rubs Ian's head :: Sorry 'bout that.
(10:14:07 PM) VAdmBlackthorne: Seven years of that crazy moon language.
(10:14:12 PM) VAdmBlackthorne: :: thwaps T'Kirr back ::
(10:14:17 PM) CdrTKirr: :: is thwapped ::
(10:14:44 PM) CdrTKirr: Where you staying?
(10:14:51 PM) CharitySuite: I really am. ::chuckles:: But he prolly deserved that thwapping for something you didn't catch him doing.
(10:15:00 PM) VAdmBlackthorne: Yeah, I probably did.
(10:15:21 PM) CdrTKirr: :: sniggers ::
(10:15:27 PM) CharitySuite: For the most part, I'll be in Toyama, but I'll also be staying in Mito.
(10:15:36 PM) ColDougMcKnight [Mibbit@dm-29322.hsd1.ma.comcast.net] entered the room.
(10:15:39 PM) VAdmBlackthorne: Hiya Mike
(10:15:57 PM) CharitySuite: Same latitude as Maryland, different coasts of Honshu.
(10:16:03 PM) ColDougMcKnight: Evening.
(10:16:27 PM) LtSyvek [Mibbit@74.84.154.27797] entered the room.
(10:16:33 PM) VAdmBlackthorne: Alrighty, let's get going.
(10:17:00 PM) gsong [gsong@dm-25098.hsd1.ca.comcast.net] entered the room.
(10:17:04 PM) VAdmBlackthorne: Hi Glenn
(10:17:12 PM) Percy: Man, I'm so bad. When I saw the word Honshu I pictured tiny animals' sleeping noises.
(10:17:13 PM) gsong is now known as RyanCarter
(10:17:24 PM) CharitySuite: Glink!
(10:17:26 PM) RyanCarter: Honshu?
(10:17:34 PM) RyanCarter: Domo Arigoto Mr. Robot
(10:17:36 PM) RyanCarter: OOOOO
(10:17:39 PM) Percy: o
(10:18:02 PM) CdrTKirr: Err.
(10:18:05 PM) RyanCarter: Anyone here ever see Densha Otoko?
(10:18:09 PM) CdrTKirr: :: TWEEEEET :: Attention!
(10:18:25 PM) ColDougMcKnight: ::AA::
(10:18:25 PM) RyanCarter: ::attn::
(10:18:42 PM) CharitySuite: ::AA::
(10:18:56 PM) CdrHarper: ::AAA::
(10:19:01 PM) LtSyvek: ::AA::
(10:19:10 PM) Percy: ::aa::
(10:19:21 PM) CharitySuite: (In an aside, did Google have a craptastic meltdown earlier this evening for anyone else?)
(10:19:30 PM) VAdmBlackthorne has changed the topic to: Tonight, the Atlantis approaches Outpost Mayflower, site of the attacks by the creature known as the Rukagru.
(10:19:32 PM) VAdmBlackthorne: Questions?
(10:19:42 PM) VAdmBlackthorne: (Didn't notice anything, but I was working)
(10:20:27 PM) ColDougMcKnight: Yeah. How big is this outpost? How many people? And is it a planetside installation?
(10:20:41 PM) RyanCarter: And is there a Starbucks there?
(10:20:51 PM) Percy: What about a Dunkin Donuts?
(10:21:06 PM) RyanCarter: Krispy Kreme
(10:21:12 PM) VAdmBlackthorne: Yes to both of those.
(10:21:43 PM) CdrTKirr: Sorry, I'm getting out of photoshop for real now. It's a small science outpost... no planet.
(10:22:18 PM) CdrTKirr: Not much security, but it's supposed to be in the middle of nowhere. Let's say complement of 300ish
(10:22:44 PM) RyanCarter: so enough to defend the outpost from the Persians
(10:22:55 PM) Percy: Wooo!
(10:22:55 PM) ColDougMcKnight: So is it a sealed structure on an asteroid or something. I remember your ill fated scientist referred to it as a "rock".
(10:22:59 PM) VAdmBlackthorne: I'm not sure the Persians are really an issue in the 24th century?
(10:24:03 PM) CdrTKirr: I had imagined it as a free floating outpost, but it really doesn't matter to me.
(10:24:15 PM) VAdmBlackthorne: Perhaps like Regula I in Wrath of Khan?
(10:24:53 PM) JusstinCase: Essentially a great rock in space.
(10:25:04 PM) CharitySuite: Damn, I wanted to pick up a nice rug for Cuppin' to shred.
(10:25:06 PM) Percy: Now I'm just picturing Kuari in spartan gear fighting the Persians.
(10:25:20 PM) CdrTKirr: lol
(10:25:20 PM) VAdmBlackthorne: So we ready to begin?
(10:25:36 PM) ColDougMcKnight: Sure.
(10:25:43 PM) Percy: I dunno...
(10:25:44 PM) VAdmBlackthorne: Regula was the asteroid, Regula I was the free floating outpost above it.
(10:25:49 PM) RyanCarter: I'm always ready to start some shit
(10:25:55 PM) Percy: There might be a couple more crossovers we can come up with...
(10:26:02 PM) VAdmBlackthorne: Awwwww snap Glenn gonna start some shit in da hizzla
(10:26:07 PM) JusstinCase: Don't ruin this for me, Admiral.
(10:26:12 PM) CharitySuite: Well, better than always being ready to start *to* shit.
(10:26:22 PM) RyanCarter: yes, that would be bad.
(10:26:25 PM) Percy: Yeah, that'd be bad.
(10:26:30 PM) Percy: GODDAMNIT GLENN
(10:26:33 PM) VAdmBlackthorne: Alrighty then.
(10:26:36 PM) VAdmBlackthorne: BEGIN SHIT
(10:26:37 PM) VAdmBlackthorne: BEGIN SHIT
(10:26:38 PM) VAdmBlackthorne: BEGIN SHIT
(10:26:48 PM) RyanCarter: ((what did I do Percy? ))
(10:26:48 PM) CharitySuite: (w) That's what she said
(10:26:51 PM) RyanCarter: (( :) ))
(10:27:21 PM) CdrHarper: :: sitting at helm :: Approaching Outpost Mayflower, Admiral.
(10:27:27 PM) VAdmBlackthorne: On screen.
(10:27:38 PM) CdrTKirr: :: on the Bridge, gazing at the viewer ::
(10:27:39 PM) RyanCarter: ::where he was last time::
(10:27:47 PM) RyanCarter: ::which was probably engineering::
(10:27:59 PM) CdrHarper: :: puts up the picture ::
(10:28:05 PM) VAdmBlackthorne: Lifesigns?
(10:28:23 PM) RyanCarter: ::oh no wait... is in Fiasco's quarters... with Catherine Meyers... planting a large Helly Kitty on the bed!!::
(10:28:24 PM) CharitySuite: ::drying her hair, watching Cuppin' ruin yet another pair of perfectly good shoes with her claws::
(10:28:37 PM) VAdmBlackthorne: :: looks to Case ::
(10:28:46 PM) JusstinCase: Probably, Admiral.
(10:28:46 PM) CharitySuite: ::having *just* washed the paint out of it::
(10:28:57 PM) VAdmBlackthorne: Probably?
(10:29:10 PM) RyanCarter: CMeyers> ::hopes Fiasco isn't around:: It's awfully pink in here.
(10:29:26 PM) LtSyvek: :: in the security office, finishing paperwork on the n00bs ::
(10:30:05 PM) JusstinCase: Looks like about 20, but you know how shoddy they can be in situations like this.
(10:30:13 PM) VAdmBlackthorne: Hail them.
(10:30:14 PM) RyanCarter: ::wheels the dolly out:: You want a cart ride?
(10:30:22 PM) JusstinCase: And life support is fading fast.
(10:30:26 PM) CharitySuite: Dammit ... Ah thought Ah got all of it out ... ::looking at a swathe of Hello Kitty Pink near the back of her hair::
(10:30:30 PM) LtKuari: :: fusses with her gear in the locker room ::
(10:30:41 PM) RyanCarter: CMeyer> I don't think that would be appropriate...
(10:31:04 PM) RyanCarter: I guess I'll just have to do it myself.
(10:31:05 PM) CharitySuite: (Wow, Glenn ... you should say, You wanna ride my dolly?)
(10:31:44 PM) CdrTKirr: :: frowns at her chair's console :: No response to hails.
(10:31:48 PM) Percy: :: In engineering, keeping track of the propulsion system's status while she fiddles around with something that looks remarkably like a fist-sized disco ball.::
(10:32:05 PM) RyanCarter: Better yet, you wanna ride my dolly? :;grins:: (( there! bam! ))
(10:32:38 PM) CharitySuite: ::finishes drying her hair, sweeps it up into a ponytail and hails one of the other troublemakers:: +Ryan+ You guys almost finished?
(10:32:39 PM) RyanCarter: CMeyer> ::narrows eyes:: That's even less appropriate.
(10:32:43 PM) VAdmBlackthorne: :: stares at the screen ::
(10:32:46 PM) Percy: (And then the sexual harassmant complaints started coming in...)
(10:32:49 PM) VAdmBlackthorne: I'm going over there.
(10:32:58 PM) VAdmBlackthorne: +Engineering+ Blackthorne to engineering.
(10:32:58 PM) CharitySuite: (Pssssh. I know Catherine. She'd be all over that.)
(10:33:09 PM) RyanCarter: +Charity+ Almost finished... :;didn't remember telling anyone:: almost finished what?
(10:33:19 PM) Percy: +Bridge+ Engineering here.
(10:33:30 PM) CharitySuite: +Ryan+ Cleaning up ... wait, where are you?
(10:33:37 PM) VAdmBlackthorne: +Percy+ Send an engineer to TR1 for away team duty, the Outpost has failing life support.
(10:33:48 PM) VAdmBlackthorne: +Sickbay+ Blackthorne to sickbay.
(10:33:53 PM) CdrTKirr: :: snaps her head up to look at Blackthorne ::
(10:34:08 PM) VAdmBlackthorne: T'Kirr, have Colonel McKnight provide security, along with Lt. Kuari.
(10:34:15 PM) RyanCarter: +Charity+ Oh... uh... ::figures she'll just consult the computer later:: Outside of a certain someone's quarters, delivering a package.
(10:34:22 PM) Percy: +Bridge+ ...umm...can I be that engineer?
(10:34:29 PM) CharitySuite: SickBay Drudge> +T+ May I assisst you, Admiral?
(10:34:43 PM) CdrTKirr: :: approaches Blackthorne closely, her voice low :: Admiral, I must object.
(10:35:03 PM) VAdmBlackthorne: +Sickbay+ Provide a doctor for away team duty in TR1, there may be injured.
(10:35:04 PM) CdrTKirr: (lol percy)
(10:35:07 PM) ColDougMcKnight: ::McKnight is also in security, tightening the last fastenings on his armor. All it needs is the helmet, and he's good to go, as are a dozen others.::
(10:35:08 PM) RyanCarter: ::to Catherine:: You push. ::stands on the cart::
(10:35:10 PM) VAdmBlackthorne: +Percy+ Of course.
(10:35:45 PM) CharitySuite: (::adds 'in bed' to the end of all of Glenn's dialogue::)
(10:35:50 PM) VAdmBlackthorne: :: looks at T'Kirr :: I doubt the Rukagru is still there.
(10:36:25 PM) CharitySuite: SickBay Drudge> +T+ Admiral, you rang?
(10:36:29 PM) RyanCarter: CMeyers> ::pushes, since Ryan's really heavy, pushes really hard... long and hard::
(10:36:41 PM) CdrTKirr: Then why go?
(10:36:49 PM) LtKuari: :: fidgets with a strap and smacks a nearby marine in the hindquarters ::
(10:37:10 PM) VAdmBlackthorne: +Sickbay+ Provide a doctor for away team duty in TR1, there may be injured.
(10:37:11 PM) LtKuari: Oops! :: ears wilt :: Sorry... the strap... it's.. um.
(10:37:12 PM) Percy: ::Smiles to herself. It's been a while since she's been on a proper mission:: +Carter+ Busard to Carter.
(10:37:19 PM) VAdmBlackthorne: Curiousity.
(10:37:36 PM) RyanCarter: ::standing on the dolly as they slowly move down the hallway:: +Busard+ Carter here.
(10:37:40 PM) CharitySuite: SickBay Drudge> +T+ Immediately, Sir.
(10:38:01 PM) LtKuari: ( smacks with her tail, I meant)
(10:38:20 PM) CdrTKirr: :: breathes to calm herself :: What if he isn't?
(10:38:27 PM) CharitySuite: SBD>+Charity+ Hey, Late For Work. You drew the short straw. Report for AT duty.
(10:38:29 PM) Percy: +Carter+ Guess who gets to be my favorite engineer and watch Engineering for me?
(10:38:36 PM) ColDougMcKnight: ::Notes the commotion, and heads on over. Fully armored, he at least has little to fear from random flailing.:: Here, let me give you a hand with that. This gear was definitely designed with humanoids in mind.
(10:38:47 PM) RyanCarter: +Percy+ Is it... Meyers?
(10:39:42 PM) VAdmBlackthorne: I can take care of myself. You have the bridge.
(10:39:42 PM) RyanCarter: CMeyers> ::nudged the cart into the wall and watched Carter fall over:: I think she means you.
(10:39:46 PM) Percy: +Busard+ ...You know, just because you said it, yes. Now it's going to be Meyers. And since I assume you are assaulting the emo science officer with her somehow, let her know for me?
(10:39:50 PM) LtKuari: :: goes stiff as McKnight approaches, ears up in surprise :: Um, thanks, sir.
(10:40:04 PM) CharitySuite: ::kicks the doorframe:: Dammit! Ah was on mah way!
(10:40:19 PM) CharitySuite: ::grumbles a LOT as she gets ready to report to the TR::
(10:40:20 PM) CdrTKirr: :: swallows with difficulty and nods in acceptance, not looking pleased ::
(10:40:38 PM) RyanCarter: Carter> +Busard+ I think she heard you just fine. Ow... ::to Meyers:: you have a way with hurting me.
(10:40:41 PM) CdrHarper: :: raises eyebrows, thankfully out of view of the command staff ::
(10:41:00 PM) CharitySuite: (hahahahaaaa!!)
(10:41:13 PM) CharitySuite: (You're better than fortune cookies!)
(10:41:20 PM) VAdmBlackthorne: (IN BED.)
(10:41:30 PM) ColDougMcKnight: ::After taking a moment to decide how best to go about it, he lowers his left hand to secure her while he yanks the strap sufficiently tight with his right.:: There. How's that feel? Normally, I insist on armor as a safety thing, but if you can't move in it right, it kind of defeats the purpose.
(10:41:45 PM) RyanCarter: (( I am Chinese, if that helps ))
(10:42:00 PM) Percy: ::And with that, she heads to TR1.::
(10:42:04 PM) CharitySuite: (in bed?)
(10:42:09 PM) RyanCarter: CMeyers> +Busard+ Commander, I'll do my best.
(10:42:11 PM) Percy: (Must resist small penis joke)
(10:42:16 PM) RyanCarter: (( No, i don't actually think that help in bed ))
(10:42:31 PM) ColDougMcKnight: (You add that to the end of every fortune. There are those who say it never fails to be funny.)
(10:42:51 PM) LtSyvek: :: having finished the paperwork, he starts suiting up, anxious to be back on real duty ::
(10:42:59 PM) LtKuari: :: looks uncomfortable at first, but after being secured properly, pulls out a big grin :: Great, sir. Thank you.
(10:43:00 PM) Percy: (I personally think "in the butt" works better)
(10:43:03 PM) CdrTKirr: +Security+ Bridge to Security.
(10:43:12 PM) VAdmBlackthorne: :: exits to the TL :: Transporter room one.
(10:43:46 PM) ColDougMcKnight: ::Taps his comm badge:: +T'Kirr+ McKnight here. I've got a squad geared up. We can be underway in 2 minutes.
(10:44:08 PM) LtSyvek: :: finishes gearing up, checks his weapon, then checks it again ::
(10:44:13 PM) CharitySuite: :: shows up at the proper TL, appropriately attired and equipped::
(10:44:27 PM) CdrTKirr: +McKnight+ Very good, Colonel. The rest of the team is assembling now in TR1.
(10:44:54 PM) CdrHarper: :: idly scanning and monitoring engine status, all smiles ::
(10:44:55 PM) CharitySuite: :: and not too pleased::
(10:44:58 PM) Percy: :: grabs emergency environment equipment on her way down, and is fiddling with a clasp when she enters the Transporter Room.::
(10:45:07 PM) VAdmBlackthorne: :: shows up in the transporter room and checks out a sidearm from the weapons locker ::
(10:45:16 PM) VAdmBlackthorne: Doctor, Commander.
(10:45:41 PM) RyanCarter: CMeyers> ::gestures to the dolly:: Well then, Lieutenant Junior Grade Carter when you're done putting the dolly away, I actually do have some things you can do for me.
(10:45:45 PM) ColDougMcKnight: +T'Kirr+ Sweet. We'll be right down.
(10:45:49 PM) RyanCarter: CMeyers> ::walks off, smirking::
(10:45:51 PM) CharitySuite: :: staring, not too subtly, at the dragon::
(10:46:28 PM) LtKuari: ( I'll save that line for when I'm there, still in Sec)
(10:46:45 PM) LtSyvek: :: satisfied at his gear, he falls in line ::
(10:46:47 PM) CharitySuite: (edit)
(10:46:50 PM) ColDougMcKnight: Alright, boys and girls! Make sure you've got your extra pair of socks, and let's move out.
(10:47:13 PM) Percy: :: Looks awkwardly at Charity:: So...uh...you look nice today!
(10:47:30 PM) RyanCarter: Yes ma'am. :;grabs the dolly and yanks it down the hallway, trying to wiggle it back through the turbolift again::
(10:47:42 PM) LtSyvek: :: moves out ::
(10:47:44 PM) ColDougMcKnight: ::With that, his features disappear behind the seemingly opaque black faceplate of the helmet he puts down over his head, and he leads the way out.::
(10:48:01 PM) RyanCarter: How the hell did I get this thing in here in the first place... ::shoves it into the TL::
(10:48:51 PM) CharitySuite: ::grins at Percy:: Why, thank ya! Ah jus' bought this new lipstick, it ain't too bold? It's called 'Epic Mount'.
(10:49:06 PM) LtKuari: :: picks up her rifle and starts out with the others raptor-style, standing as tall as the others as she keeps hold of her weapon ::
(10:49:07 PM) VAdmBlackthorne: (rofl)
(10:49:45 PM) RyanCarter: ::manages to get the dolly back down to engineering and using it like a really wide scooter::
(10:49:55 PM) VAdmBlackthorne: :: steps up on the transporter pad as he waits on the marines ::
(10:50:02 PM) CharitySuite: Ah waz gonna git one called 'Tangled', but it just didn't seem ta work with ennything.
(10:50:10 PM) JusstinCase: [::snickers::]
(10:50:42 PM) CdrTKirr: :: sulks on the Bridge, checking her readout more often than necessary as she tries to decide if she still has a chance to stop Blackthorne from leaving the ship ::
(10:50:47 PM) RyanCarter: Hello, comin' through! Hello! ::waves as he passes through the corridor::
(10:51:03 PM) ColDougMcKnight: ::And as McKnight enters, he stops short upon seeing Blackthorne, and proceeding a few more paces, the faceplate turns transparent to reveal McKnight's scowl in full force.::
(10:51:09 PM) CharitySuite: :: laughs and waves at Ryan:: Hey! Have a good ride!
(10:51:11 PM) Percy: :: Nods:: Huh. I...uh...I obviously need to know more about makeup.
(10:51:16 PM) ColDougMcKnight: Begging your pardon, sir, what the hell are you doing here?
(10:51:27 PM) LtKuari: :: runs into the marine ahead of her and effectively bounces off ::
(10:51:38 PM) RyanCarter: I will! ::waves back at Charity::
(10:51:49 PM) VAdmBlackthorne: I'd think it's obvious.
(10:52:15 PM) RyanCarter: Lt. Random> Hey! Hey! No scooters allowed! This is a scooter free zone!! ::notices that Ryan's too far away:: Awww...forget it.
(10:52:39 PM) CharitySuite: :: hears the vaguely angry tones in the TR, and hushes up, going to stand on her circle, out of the way::
(10:52:49 PM) LtKuari: :: is stared at by Charity ::
(10:53:08 PM) CharitySuite: :: sees the dragon as though for the first time, and stares::
(10:53:21 PM) Percy: :: Looks nervously and somewhat annoyedly at the beginnings of an argument, and...then she sees Kuari.::
(10:53:31 PM) ColDougMcKnight: With all due respect, it's also blatantly irresponsible and in violation of regulations. A senior flag officer can't just beam straight into an unsecured bloodbath! And you darn well know it!
(10:53:41 PM) CharitySuite: (w) Percy ... did we git a mascot?
(10:53:55 PM) VAdmBlackthorne: The bloodbath is, in all likelihood, over, and I'd like to see this for myself.
(10:54:14 PM) RyanCarter: ::stops for a second, noticed there was a mini-dinosaur with Charity:: Nah... couldn't be... ::rolls into engineering::
(10:54:34 PM) Percy: :: And her jaw visibly drops:: I knew they existed! ::Hops up and down a little bit and waves at her excitedly::
(10:55:03 PM) CharitySuite: (w) Ah woulda thought we'd git a fish, er mebbe a seahorse ... bein' this here's th' Atlantis ...
(10:55:11 PM) RyanCarter: CMeyer> I thought you were going to put that away? ::holding out a report for him::
(10:55:28 PM) LtSyvek: :: raises an eyebrow at both conversations, which is hidden by the faceplate ::
(10:55:36 PM) RyanCarter: ::snatches the report from her hand as he rolls by:: I thought you were in charge?
(10:55:45 PM) LtKuari: :: cocks her head at the motion Percy's making and grins, lots of teeth, but remembers her training and just looks at her ::
(10:55:46 PM) ColDougMcKnight: Most likely...I was under the impression our orders were to hunt down this Rucagney thing. As in, we are here for the express purpose of making contact with it. That is the exact opposite of safe, which is what my job is to keep YOU.
(10:56:10 PM) VAdmBlackthorne: And you do it well. Let's go, people.
(10:56:19 PM) RyanCarter: CMeyer> Well, ::trying to keep up with Ryan as he rolls through engineering:: you're technically still overseeing the repairs I'm making.
(10:56:39 PM) CharitySuite: (m) Even a shark ... or a buff-lookin' merman ...
(10:57:48 PM) Percy: :: Every DnD game or similar holodeck simulation Percy has ever been in inclines her towards hugging the new security member. But she manages to restrain herself in the interest of acting her age.
(10:57:51 PM) Percy: ::
(10:58:00 PM) CharitySuite: ::more to herself than anything:: Dolphins are fun ... though a sea urchin would be sorta savage-lookin' ...
(10:58:31 PM) ColDougMcKnight: ::Hold up a hand to signal the squad to stop.:: Sir, I'll cool my heels in the brig afterward if that's what you like, but I am NOT letting you risk your head just because that's what catches your fancy. If I can't talk you out of this insanity, then at least let me head over there with a half dozen of my men to secure the beam in sight, set up a viable
(10:58:33 PM) ColDougMcKnight: perimeter.
(10:58:44 PM) Percy: Heh, what about a dolphin with sea urchin spikes?
(10:59:00 PM) CharitySuite: ::grins at Percy:: Yeah! Holdin' a swordfish!
(10:59:02 PM) VAdmBlackthorne: We are wasting valuable time as their lifesupport dwindles. Everyone, let's move out. Now.
(10:59:17 PM) LtSyvek: :: looks from the Admiral back to the Colonel ::
(10:59:33 PM) LtKuari: :: perks one ear towards Percy and Charity, the other towards McKnight and Blackthorne, and frowns in confusion ::
(10:59:34 PM) Percy: With a sexy merman in the background.
(11:00:11 PM) Percy: Wait!
(11:00:27 PM) Percy: TEN sexy mermen.
(11:00:35 PM) RyanCarter: Let's see, fixed a bunch of microcircuitry... repaired some science equipment... fixed the central biological waste demolecularizer, is that where all the poop goes?
(11:00:37 PM) CharitySuite: Whoah ... you are gooooood.
(11:01:37 PM) CharitySuite: We should totally git someone ta work on this. Well, unless we already gots a mascot. ::inclines her head towards the dragon::
(11:03:03 PM) CharitySuite: ::takes her life in her hands:: Uh, gen'lemen? We could allways beam ev-rbody from th' station ta a secured cargo bay. Uh, Sirs.
(11:03:10 PM) ColDougMcKnight: Absolutely, sir. After the beam in site is secured.
(11:03:21 PM) VAdmBlackthorne: Up on the pad, now.
(11:03:59 PM) LtKuari: :: looks from McKnight to Blackthorne, unsure what to do ::
(11:04:40 PM) VAdmBlackthorne: :: looks to Charity :: We will probably end up doing that anyway, but I want to see what this thing did and where it went.
(11:04:48 PM) RyanCarter: CMeyers> ::sighs:: Yes. ::tired of walking alongside, jumps up onto the dolly making the hoverpads throw it off balance and wobble, throws her arms around ryan to keep from falling::
(11:05:15 PM) RyanCarter: Woah! ::stops the dolly:: Alright fine I'll sign it! ::puts his thumbprint:: No need to get violent.
(11:05:20 PM) CharitySuite: Beggin' yer pardon, Adm'ral, but this here guy's right ... Ain't no way ta make shore you-all is gonna be safe.
(11:05:26 PM) Percy: Er...Admiral, sir? I don't mean to be petulant, but you can see all of that and more if the security is allowed to secure the site, and it'd be safer for all of us. Plus they can tell us who all needs help.
(11:05:55 PM) Percy: (Damn. I'm just not original at all today :-P)
(11:06:07 PM) LtKuari: (Fail.)
(11:06:10 PM) RyanCarter: CMeyers> ::grabs the pad back... sputters:: T, thank you. ::walks off... but calls back at a distance:: Carter put the dolly away!
(11:06:42 PM) Percy: (But not quite fantastically enough yet to be epic.)
(11:07:02 PM) VAdmBlackthorne: Did everyone here seem to forget how things work around here? This isn't a bloody democracy! Let's move, people!
(11:07:12 PM) RyanCarter: ::hops down from the cart, hands it off to Puddington:: All yours, ensign.
(11:07:20 PM) Percy: Um...no.
(11:08:05 PM) CharitySuite: ::under her breath:: No, it aint, but ev'rybody's gots ta follw th' same rules.
(11:08:22 PM) CharitySuite: ::stands on her circle and folds her arms::
(11:08:23 PM) ColDougMcKnight: Right, this is an institution built on rules. Which apply to all of us. Flag officers included. And you're trying to ignore one now.
(11:08:45 PM) ColDougMcKnight: (Darn, too slow. Well, sort of works still.)
(11:08:53 PM) Percy: ::stands up semi-proudly:: I am sorry sir, but to put it bluntly, I did not just blow out all of my internal organs two weeks ago so that you could get killed for rushing into things. And it is against regulations for the commanding officers to enter into a dangerous situation without prior safety precautions.
(11:09:18 PM) CdrTKirr: :: checks Standard Time and starts to wonder why the transporters haven't initiated yet ::
(11:10:24 PM) VAdmBlackthorne: That regulation does give the commanding officer discretion. And in this case, I'm exercising it. That will be the end of the discussion.
(11:10:33 PM) Percy: (*commander)
(11:11:00 PM) Percy: No, it will obviously not be.
(11:11:07 PM) CharitySuite: :: snorts:: (m) He's exercisin', but it ain't her discretion.
(11:11:12 PM) CharitySuite: *his
(11:11:23 PM) LtKuari: :: wonders if the Atlantis crew does this every time they're about to go on a mission and stays quiet ::
(11:11:51 PM) RyanCarter: :;finds some science/engineering tasks to keep himself busy with::
(11:12:04 PM) RyanCarter: ::is tired with looking through code after that fiasco::
(11:12:40 PM) CharitySuite: Fisaco> ::talking to a Counselor that he has backed up against a wall in their office::
(11:13:29 PM) RyanCarter: Counselor> ::trying to be cool about it::
(11:13:45 PM) ColDougMcKnight: (Actually, going by the show, there's precedent for barring a commanding officer from walking into just this kind of situation.)
(11:16:23 PM) ColDougMcKnight: Sir, you're endangering your life purely for the sake of satisfying your ego. Take the most basic security precautions, and you can be over there inside two minutes.
(11:18:03 PM) VAdmBlackthorne: I'll be over there right now. Energize.
(11:18:32 PM) VAdmBlackthorne: Transporter Operator> ::shrugs and beams Blackthorne over::
(11:18:33 PM) Percy: Incorrect. Officer, please disengage the transporters.
(11:18:44 PM) Percy: (Okay I'm done)
(11:18:46 PM) Percy left the room (quit: Exit: http://www.mibbit.com ajax IRC Client).
(11:18:50 PM) CharitySuite: :: rolls her eyes and waits for him to stamp his foot for good measure::
(11:22:00 PM) VAdmBlackthorne: OK, Pause Sim, this has gone to hell in a handbasket.
(11:23:10 PM) ColDougMcKnight: Yeah, who saw that coming?
(11:24:00 PM) CharitySuite: ::raises her hand::
(11:24:11 PM) VAdmBlackthorne: Yes, Charity?
(11:24:24 PM) CharitySuite: Oh, no, this is Bernadette. I totally saw that coming.
(11:25:08 PM) CdrHarper left the room (quit: Exit: Leaving.).
(11:25:50 PM) CharitySuite: I really, *really* hope you did, too.
(11:26:05 PM) CharitySuite: You need to pick your battles better.
(11:26:06 PM) VAdmBlackthorne: No, I'm just an idiot, sorry.
(11:26:29 PM) VAdmBlackthorne: I grew up watching the Captain of the Enterprise lead away teams every episode and figured it might be okay to do that myself now and then.
(11:26:52 PM) RyanCarter: but I think this sim is played like a real military unit.
(11:27:01 PM) VAdmBlackthorne: This was a guy who was flying fighters up until last summer.
(11:27:12 PM) RyanCarter: and uses ration and logic to dictate actions and not cowboyism
(11:27:53 PM) VAdmBlackthorne: It's still fiction, and dramatic license for the sake of fun can trump realism.
(11:28:11 PM) CharitySuite: That wasn't dramatic license for the sake of anything.
(11:28:15 PM) ColDougMcKnight: Yes, fun for the group. Not for you at the expense of the group.
(11:29:02 PM) ColDougMcKnight: I'm not opposed to a little cowboyism. I liked Kirk too. But you basically just said "fuck it." to reasonable compromise, and expected everyone else to ignore how their characters tick for the sake of "Yeehaw, Blackthorne sure is awesome."
(11:29:32 PM) VAdmBlackthorne: No, for the sake of following orders, because that's what you do in a real military situation.
(11:29:33 PM) CharitySuite: You kicked into Ultimate God-Mode.
(11:30:07 PM) ColDougMcKnight: In a real military situation, you don't have the luxury of changing regulations on the fly so you can be right all the time.
(11:30:29 PM) CharitySuite: There wasn't any discussion or explanation of why Blackthorne wanted/needed to go over to an unsecured location.
(11:30:57 PM) CharitySuite: He just got out of a court-martial.
(11:31:08 PM) CharitySuite: The first thing he does is flout regulations?
(11:31:44 PM) VAdmBlackthorne: Well, that played into his thinking, but the reason he's doing this is to try to prove himself again. I'd intended for him to start taking risks.
(11:32:16 PM) ColDougMcKnight: He wants to prove himself to the people who sanctioned him for doing whatever the hell he wants by doing whatever the hell he wants. Is that what you're saying?
(11:32:50 PM) VAdmBlackthorne: I'm not saying it's logical.
(11:32:57 PM) VAdmBlackthorne: But hes' trying to be the hero.
(11:33:08 PM) CharitySuite: Then write a novel.
(11:33:20 PM) VAdmBlackthorne: That whole situation affected him and this is a manifestation of that.
(11:33:56 PM) ColDougMcKnight: Look. I understand that in terms of how the character ticks. And taking some risks is one thing. I was ready for that. But I was not ready for this arrogant disregard for the input of every character NOT named Blackthorne.
(11:34:02 PM) RyanCarter: I agree, if you want blackthorne to be at the center of attention, write a story, if you're playing with us, you can't be the hero everytime.
(11:34:07 PM) ColDougMcKnight: And it was supremely arrogant to expect people not to have a problem with that.
(11:34:13 PM) CharitySuite: Do you see why people who play the other characters here might have a problem with that, or are you asking us all to pick up where we left off?
(11:34:33 PM) VAdmBlackthorne: That's not the point, Glenn.
(11:34:44 PM) CharitySuite: That precisely the point.
(11:35:05 PM) CharitySuite: Or, I should say, one of them.
(11:35:06 PM) VAdmBlackthorne: Blackthorne, the character, has a desire to prove himself again, by putting himself in situations where he can shine.
(11:35:40 PM) RyanCarter: and everyone else is supposed to relent and just give in to what he wants to do?
(11:35:48 PM) CharitySuite: So screw what everyone else here thinks.
(11:36:19 PM) VAdmBlackthorne: It seems that the IC/OOC distinction is being blurred. I as a player have no desire to see Ian as the center of attention.
(11:37:12 PM) ColDougMcKnight: You run the sim, and you play the guy in charge. You wield that authority like a cudgel, and I fail to see how you can imagine he would NOT be the center of attention.
(11:37:12 PM) VAdmBlackthorne: Also, looking at that.
(11:37:25 PM) VAdmBlackthorne: OOC, I totally get where you all are coming from.
(11:37:31 PM) VAdmBlackthorne: IC, there was no way Ian would back down in that situation.
(11:37:40 PM) CharitySuite: I call bull shit.
(11:38:05 PM) CharitySuite: IC, there was no way the Random Transporter Guy would have flipped the switch.
(11:38:19 PM) RyanCarter: yeah. I have to agree with Charity.
(11:38:34 PM) VAdmBlackthorne: I concede that point.
(11:38:36 PM) RyanCarter: the Random Transporter Guy was a means for you to get your way, that's beyond IC or OOC.
(11:38:44 PM) VAdmBlackthorne: I was getting frustrated by that point at the lack of the plot moving forwarde.
(11:38:47 PM) RyanCarter: as a DM you have that control and I think you welded it badly.
(11:38:53 PM) CdrTKirr: What I'm seeing is... Jason's point is that Blackthorne is illogically trying to prove himself and overriding everyone's objections, and as inferior officers, everyone has no choice but to follow.
(11:38:55 PM) CdrTKirr: I see everyone else's point is that Blackthorne's not listening to everyone around him, and the general consensus is Jason's not playing with the team.
(11:39:35 PM) CdrTKirr: Am I correct?
(11:39:40 PM) VAdmBlackthorne: Regardless of where this discussion goes, the transporter guy will have not happened.
(11:40:04 PM) ColDougMcKnight: You could have moved the plot along a half hour prior to this shit if you'd just had Blackthorne listen to his people AT ALL before it got to that point.
(11:40:22 PM) VAdmBlackthorne: He wouldn't have backed down because he's just not thinking straight.
(11:40:27 PM) RyanCarter: I can understand the position your in Jason, I've had plenty of battles like this when I ran Intrepid. I was a CO trying to get my way too and getting pissed at my crew for cock-blocking me, but I was doing it cause I wanted my character to be cool, but you can't always have it your way. You can't ignore the other players and what they bring to the game.
(11:40:35 PM) CharitySuite: SO he's unfit for duty?
(11:41:00 PM) VAdmBlackthorne: Possibly.
(11:41:15 PM) VAdmBlackthorne: But I was hoping for more of a ramp up of riskier and riskier things until that accusation came up.
(11:41:41 PM) JusstinCase left the room (quit: Exit: http://www.mibbit.com ajax IRC Client).
(11:41:53 PM) CharitySuite: I don't buy it.
(11:42:01 PM) VAdmBlackthorne: Thanks for the benefit of the doubt there.
(11:42:02 PM) CharitySuite: I think you wanted your way.
(11:42:06 PM) VAdmBlackthorne: Much appreciated.
(11:42:07 PM) RyanCarter: You're projecting what you want us to do, but not the reality of it.
(11:43:22 PM) ColDougMcKnight: I just need to say, if you were going for something like that, you should have talked with people out of character.
(11:43:45 PM) VAdmBlackthorne: I distinctly recall mentioning that to you, Mike.
(11:44:54 PM) ColDougMcKnight: You said you were going to take more risks, sure. Lead away missions. But you ALSO said the idea was to create conflict. I got the distinct impression you meant the type involving character interaction and development.
(11:45:05 PM) VAdmBlackthorne: Yeah, that was the goal.
(11:45:09 PM) CharitySuite: Taking risks is what makes people Captains. No Captain got a ship because they were meek and mild-mannered.
(11:45:10 PM) ColDougMcKnight: What you did instead was have Blackthorne lord it over everyone, AGAIN, then ignore everyone else, in and out of character.
(11:45:11 PM) ColDougMcKnight: Again.
(11:45:13 PM) VAdmBlackthorne: It just didn't play out.
(11:45:24 PM) RyanCarter: haha, you got character conflict, if that's what you wanted
(11:45:30 PM) VAdmBlackthorne: I think I'll just abandon this line of development.
(11:46:09 PM) ColDougMcKnight: That's your call. But I've been asked to convey that if you have any desire to get Rachel and Percy back, you're going to have to come up with an apolagy. A sincere one. And I don't blame her.
(11:46:31 PM) CharitySuite: But taking a risk would be ... maybe beaming over literally five minutes after the AT beamed over, as per regulations.
(11:47:07 PM) CharitySuite: The AT wouldn't be happy that you were there, but you played by the same rules we have to.
(11:47:12 PM) VAdmBlackthorne: Now see? There's MY objection. This made people angry OOC. I wanted to create IC conflict for the sake of storytelling.
(11:47:33 PM) VAdmBlackthorne: Yes, the thing at the end was a mistake.
(11:47:40 PM) CharitySuite: No, you didn't allow for discussion or character development.
(11:47:49 PM) CharitySuite: You made it happen.
(11:47:50 PM) VAdmBlackthorne: I recall plenty of discussion.
(11:48:23 PM) CharitySuite: We made arguments, you responded by saying, basically, 'So?"
(11:49:44 PM) RyanCarter: alright, well I didn't sign up for the sim to play CEng, so tell me when you apologize to Percy. I also didn't sign up to spend my Tuesday nights bickering about this shit. I get 8-10 hours of shit at work, why do I need to come back to more of it at home?
(11:49:46 PM) CharitySuite: Nothing about what you were looking for, what you wanted to do, why you had such a strong desire to see this.
(11:49:51 PM) RyanCarter: I'm out, time for dinner
(11:50:04 PM) RyanCarter left the room (quit: Exit: ).
(11:52:16 PM) VAdmBlackthorne: Ian didn't feel any need to explain himself. It was an IC decision, and IC anger at not having his orders followed.
(11:56:20 PM) VAdmBlackthorne: So, what I want to know is this.
(11:56:27 PM) ColDougMcKnight: Jason, let me just come right out and say this. And I'm sorry if it sounds cruel.
(11:56:30 PM) VAdmBlackthorne: Lately it's frustrating that anything I do is because I have to have my way to the exclusion of all other possibilities.
(11:56:52 PM) VAdmBlackthorne: I want to know how not to do that.
(11:57:45 PM) ColDougMcKnight: Most of the time, I have a very hard time believing there's any real distinction between IC and OOC with you. You repeatedly act arrogant and dismissive toward people who disagree with you. You did it all the time to Brad, much as he annoyed me in his own right, you've done it to Rachel, and it pisses me off.
(11:57:56 PM) ColDougMcKnight: You want to build up good will? Start there.
(11:59:02 PM) CharitySuite: I don't know, Jason.
(11:59:12 PM) CharitySuite: I really don't know what to tell you.
(11:59:27 PM) CharitySuite: This is how you play.
(11:59:36 PM) CharitySuite: It's how you've always played.
(11:59:50 PM) CharitySuite: And there are people who fit that playstyle very well.
(12:00:04 AM) CharitySuite: So, I don't know that you need to change.
(12:00:17 AM) VAdmBlackthorne: That's the most confusing thing you've ever told me.
(12:00:28 AM) CharitySuite: Perhaps you just need to find people who enjoy your style.
(12:00:41 AM) VAdmBlackthorne: Take the staff JAG issue.
(12:01:08 AM) VAdmBlackthorne: I just wanted a compromise on that one. My way would have been no JAG at all, your way was another Admiral aboard.
(12:01:24 AM) VAdmBlackthorne: But what I sense is that you gave up because it had to be my way.
(12:01:38 AM) CharitySuite: Well, sure.
(12:02:04 AM) VAdmBlackthorne: You tried one thing and gave up, and it didn't seem like I got the benefit of the doubt.
(12:03:12 AM) CharitySuite: After the compromises you got with the court martial? Hmm.
(12:03:38 AM) VAdmBlackthorne: I told you it was OK to demote.
(12:03:46 AM) VAdmBlackthorne: I told you I thought he should be demoted.
(12:03:57 AM) CharitySuite: After I heard how hard it would be to change your screen name.
(12:04:04 AM) VAdmBlackthorne: I just said it would only inconvenience me at changing a screen name.
(12:04:11 AM) VAdmBlackthorne: I really meant that it was ok to demote!
(12:04:14 AM) VAdmBlackthorne: Seriously!
(12:04:39 AM) VAdmBlackthorne: I wish you had.
(12:06:36 AM) VAdmBlackthorne: At least it would have fought this perception.
(12:06:52 AM) VAdmBlackthorne: Which was the point of handing you that kind of power.
(12:08:12 AM) CharitySuite: I didn't believe that demoting would have been in my best interests. I thought that I would be hearing about it for a very, very long time.
(12:08:29 AM) CharitySuite: So, while you may have been serious, I didn't get that.
(12:09:03 AM) CharitySuite: As it stands, the convenient 'non-flying flying' log was quite a direct hit.
(12:09:13 AM) VAdmBlackthorne: Then I'm sorry. I would have in no way brought that up, aside from maybe a joke now and then, OOC. It wasn't clearly spelled out, it was done quickly and over IM.
(12:09:33 AM) ColDougMcKnight: I can at least vouch for him insofar as he's privately told me he wishes it had been a demotion. So, take that for what it's worth I guess.
(12:10:15 AM) VAdmBlackthorne: And the log wasn't meant as a direct hit. It was meant as the character's personal escapism from his problems lately.
(12:10:35 AM) VAdmBlackthorne: I didn't write that to say HAHA BERNADETTE YOUR PUNISHMENT MEANS NOTHING.
(12:11:05 AM) CharitySuite: Precisely what he's been banned from doing ... in a way that technically can't be called on.
(12:11:12 AM) CharitySuite: :: shrug::
(12:11:28 AM) VAdmBlackthorne: It's what he loves the most, it makes sense to me that he'd run to it.
(12:12:25 AM) CharitySuite: Immediately after being told not to do something, there's a log with him doing that ... and you don't think I didn't see that as a 'Ha Ha'?
(12:12:33 AM) CharitySuite: Okay.
(12:12:48 AM) VAdmBlackthorne: Well, that's not how it was meant.
(12:15:16 AM) VAdmBlackthorne: If someone's not allowed to drive in present day because they lost their license, why would it be an insult to the courts if they played a racing game?
(12:16:50 AM) CharitySuite: Flying in a plane in a holodeck isn't exactly a 'game'. Supposedly, it's pretty real. But, I'm not going to argue the point.
(12:18:18 AM) VAdmBlackthorne: He's abiding by the letter of the punishment, but not the spirit.
(12:18:31 AM) VAdmBlackthorne: Which is in no way meant as an insult to YOU personally.
(12:18:35 AM) CharitySuite: Hey, I'm not arguing. You win.
(12:19:47 AM) VAdmBlackthorne: Winning isn't the point!
(12:20:22 AM) VAdmBlackthorne: I'm trying to draw a line here between IC and OOC, and why the character did what he did and why I wouldn't insult you like you think I have. I'm trying to apologize to one of my best friends here. I'm sorry that it came across that way, it wasn't my intent.
(12:32:45 AM) CharitySuite: I'll take your word for it, it's all there is.
(12:33:16 AM) VAdmBlackthorne: Thank you, that's appreciated.
(12:33:23 AM) VAdmBlackthorne: Now how do we fix this going forward.
(12:34:06 AM) ColDougMcKnight: Well, can I ask something?
(12:34:12 AM) VAdmBlackthorne: Of course.
(12:34:25 AM) CharitySuite: To be honest, I'm not sure I'll be going forward.
(12:36:11 AM) VAdmBlackthorne: I wish you'd give that some thought. Your presence here has been eye opening.
(12:36:54 AM) CharitySuite: I didn't join for years and years, because I was fairly sure that our play styles wouldn't mesh.
(12:37:00 AM) CharitySuite: Well, here we are.
(12:37:03 AM) CharitySuite: Not meshed.
(12:37:17 AM) CharitySuite: Go ahead, Mike, I'm sorry for interrupting.
(12:37:24 AM) VAdmBlackthorne: I've been trying to adjust because there's no one's opinion that I hold in higher regard.
(12:37:41 AM) ColDougMcKnight: No, it's okay. I've been trying to get my thoughts together anyway.
(12:38:20 AM) ColDougMcKnight: Let me start again. With something positive, even, if only to clear the air a little and maybe provide a basis for further discussion.
(12:40:09 AM) ColDougMcKnight: Jason, by and large, I enjoy RPing with you. I do. In most interactions, I consistently have no complaints about how you handle small talk between the little guys, larger space battles, one on one fight scenes. I had a blast planning out the Rak'nar and Syvek fight. So, if there's a way forward, speaking for my own part, I'd like to find it.
(12:40:50 AM) VAdmBlackthorne: Likewise. :)
(12:41:12 AM) ColDougMcKnight: Maybe our styles mesh a little better. I never gave it too much thought...but I know one big reason is that I don't want to abandon a character I've had for 8 years. I'm just too sentimental for that to be easy for me.
(12:41:41 AM) ColDougMcKnight: But if I had to pick out your one glaring weakness, as it seems to me?
(12:42:27 AM) ColDougMcKnight: And Bernadette, since I also value your opinion a good deal, maybe you can tell me if it seems like this is an over-simplification or it misses the point. You just can't be trusted consistently with authority.
(12:43:21 AM) gsong [gsong@dm-25098.hsd1.ca.comcast.net] entered the room.
(12:43:28 AM) ColDougMcKnight: Hey, Glenn.
(12:43:31 AM) gsong: yo
(12:43:36 AM) VAdmBlackthorne: OK, so what do I do about that?
(12:43:38 AM) VAdmBlackthorne: And hi Glenn.
(12:43:52 AM) gsong: what's up. I ate. Hunger satisified.
(12:44:00 AM) ColDougMcKnight: Sweet.
(12:44:26 AM) ColDougMcKnight: Well, I know this misses the point, but if you'll indulge me, I have to say it anyway.
(12:44:28 AM) VAdmBlackthorne: I have been trying to fight this perception of me. I'll try harder. I failed tonight.
(12:45:23 AM) ColDougMcKnight: If I had one immediate idea, it's lose the fucking desk. It's the symbol of everything that is grandiose and pretentious about Ian.
(12:45:28 AM) CharitySuite: That's pretty good, Mike. It's like that quotation about Absolute Power.
(12:46:13 AM) ColDougMcKnight: Okay, let me put it like this. I've wanted to ask you this for some time, actually.
(12:46:30 AM) VAdmBlackthorne: The desk was Shelev's idea and meant as a joke.
(12:46:51 AM) VAdmBlackthorne: We were going to have a running gag about an arms race between them.
(12:47:01 AM) VAdmBlackthorne: But ask away.
(12:47:56 AM) ColDougMcKnight: Okay, fair enough. I'd forgotten that, so maybe it's just me being petty. But it's like the space dock impulse bit. It was funny and a nice bit of flavor at first. But over time, it's just devolved into a damn Zap Branigan-esque cliche. Okay! That little bit of venting, over. The question.
(12:48:55 AM) ColDougMcKnight: As we're both big BSG fans, I know you've made some comparisons between Ian and Adama...which got me wondering. In your opinion, does Ian like to stand on ceremony?
(12:49:24 AM) ColDougMcKnight: If he loves the pomp and circumstance, well that's a legitimate character trait, that can be worked with. But if you mean for him to be more minimalist with it...well, the direction needs to be different.
(12:49:44 AM) VAdmBlackthorne: He values ceremony and tradition.
(12:51:16 AM) ColDougMcKnight: Okay, so he likes the trappings of rank around him. Fair enough. But see, that's a little confusing, and at odds with ANOTHER side of him.
(12:53:10 AM) ColDougMcKnight: When he's not using his rank as a way to condescend to someone, he's very laid back about the rank structure. I mean, let me be honest for a second. I've lost count of the times McKnight should have been written up for the way he talks to Blackthorne if he was the kind of commander he comes across as when I want to reach into the screen and beat him to
(12:53:16 AM) ColDougMcKnight: death with a bottle of his fine English gin.
(12:54:12 AM) VAdmBlackthorne: He gives McKnight that kind of latitude for a reason.
(12:54:42 AM) ColDougMcKnight: Okay, let's hear it.
(12:55:17 AM) VAdmBlackthorne: He values McKnight's input. He may not always agree with it, but he knows he can count on it being there.
(12:55:45 AM) CharitySuite: Uhmmm ...
(12:56:53 AM) CharitySuite: If he valued McNight's input, where did he come off God-Moding the Away Team scenario?
(12:57:05 AM) VAdmBlackthorne: I've already admitted that was a mistake.
(12:57:13 AM) CharitySuite: He didn't give a rat's ass about McNight, his input, or the horse he rode in on.
(12:57:35 AM) VAdmBlackthorne: Well valuing someone's input doesn't mean you always have to listen to it.
(12:57:50 AM) ColDougMcKnight: See, that's where we disagree. I think it does.
(12:58:04 AM) CharitySuite: Getting respect means giving it.
(12:58:07 AM) VAdmBlackthorne: They never agreed about the treatment of that prisoner.
(12:58:10 AM) ColDougMcKnight: You might not always have to base your decision on it solely, but if you value it, you damn well hear the man out.
(12:58:42 AM) VAdmBlackthorne: Even though they never agreed, Ian respected McKnight enough to make amends by stepping into the ring.
(12:59:27 AM) gsong: I don't remember a boxing match from tonight's sim, was I really not paying attention?
(12:59:36 AM) VAdmBlackthorne: Previous plot.
(12:59:40 AM) ColDougMcKnight: No, it was a log we did awhile ago.
(12:59:55 AM) gsong: and it was an episode of BSG!
(1:00:46 AM) ColDougMcKnight: Blackthorne wanted information about a plot against him, so he ripped it from the mind of a prisoner under McKnight's watch, and Jason godmoded in Blackthorne having previously sabotaged the cameras in the brig, under the noses of the security department.
(1:01:18 AM) ColDougMcKnight: As you can tell, Marcus is a thorny issue in itself, which maybe we shouldn't delve into here...beyond stating the obvious.
(1:01:59 AM) ColDougMcKnight: The fact you run the sim is never, ever a viable excuse for godmoding. That's the First Commandment of rules everyone has to follow.
(1:02:23 AM) ColDougMcKnight: And the fact that you broke it again tonight is obviously one of the sorest points.
(1:02:59 AM) ColDougMcKnight: And yes, Glenn, we were very much inspired by that BSG episode. It was an awesome one.
(1:03:37 AM) gsong: I gotta disagree with you there Mike, that was an admission by Ron Moore that they ran out of ideas.
(1:04:10 AM) CharitySuite: Well, the word 'again' is the sticking point.
(1:04:28 AM) ColDougMcKnight: Well, maybe he didn't like it, but I did. Then again, I'm a fan of the Rocky movies.
(1:04:29 AM) CharitySuite: SInce I've been on the sim, it's happened repeatedly.
(1:04:57 AM) gsong: Now Rocky movies... Rocky movies were cool.. of course I lived near Philly, so that was much of the appeal of it for me.
(1:05:26 AM) gsong: anyway I digress... don't want to move this conversation off topic.
(1:06:14 AM) CharitySuite: I'm not a fan of God-Mode. We've discussed it. If you want people to act a certain way and do certain things and allow certain stuff, you need to write a book where you control all of that.
(1:06:37 AM) gsong: I agree
(1:07:11 AM) CharitySuite: When you manhandle your players into doing things they don't want to do, resentment happens.
(1:07:32 AM) gsong: this is a collaborative fiction. I think as a DM you're there to guide things in the direction you want, but you can't just force things, then you break the 4th wall, you insert yourself into the fiction, and that's totally what happened to night.
(1:08:14 AM) CharitySuite: Or, if you manipulate circumstances so someone (Security) ends up looking like fools, you bet your ass they aren't going to be happy.
(1:09:12 AM) CdrTKirr left the room (quit: Exit: http://www.mibbit.com ajax IRC Client).
(1:09:28 AM) LtKuari: (Still here... my other client crashed)
(1:09:44 AM) ColDougMcKnight: As do I, of course. But in fairness, I WOULD say there's a fine line between godmoding and just doing your best to try and keep the plot on track, which someone can cross without meaning any harm. That doesn't make it right, but I just think in fairness, we should allow for the possibility of honest mistakes.
(1:09:50 AM) VAdmBlackthorne: Perhaps I should step down then, and let someone else GM.
(1:10:18 AM) gsong: maybe you should step back and look at the forest and take some time to rethink things.
(1:11:03 AM) gsong: that's the wrong move to step down. Atlantis is your baby and what is she without you? But in all honesty something has to change to keep the game running.
(1:11:15 AM) VAdmBlackthorne: I'd still play.
(1:11:45 AM) VAdmBlackthorne: There's a lesson here that I'm apparently incapable of learning.
(1:12:51 AM) ColDougMcKnight: Well, you can keep it in mind, then. But I agree, Atlantis is your baby, and if nothing else, I'm not sure who'd be both interested and qualified enough to take over.
(1:13:25 AM) ColDougMcKnight: I know for my part that I've pulled a few bonehead moves trying to run a game simply because I played a main character and failed to see all the facets necessary to keep the players interested.
(1:13:41 AM) VAdmBlackthorne: But there's a fundamental philosophical difference.
(1:14:05 AM) VAdmBlackthorne: Let's look at the Marcus thing. It's in the past, no need to get mad all over again, but indulge me.
(1:14:25 AM) VAdmBlackthorne: You saw my tampering of the security cameras as godmodding.
(1:14:42 AM) ColDougMcKnight: Jason, you yourself admitted it was godmoding.
(1:14:49 AM) VAdmBlackthorne: Yeah, it was.
(1:15:01 AM) ColDougMcKnight: Okay, go on then.
(1:15:02 AM) VAdmBlackthorne: But I did that for a reason.
(1:16:31 AM) VAdmBlackthorne: I did that to keep the sim from going down the plot avenue of having to deal with charges against Ian by the crew. It could have been interesting, but would have been a large diversion away from where the story was heading.
(1:17:18 AM) VAdmBlackthorne: And philosophically, I don't see that as wrong. You do.
(1:17:28 AM) VAdmBlackthorne: And it seems I'm in the minority.
(1:17:39 AM) VAdmBlackthorne: So why not step down and let the majority rule?
(1:17:56 AM) ColDougMcKnight: Okay...I can see how that would be a priority from your point of view. But yes, I do view it as wrong. In fact, I see it as the same thing that we ran into trouble with in the last plot. Lack of consequences.
(1:18:05 AM) CharitySuite: Or, possibly, look at it from another point of view?
(1:18:28 AM) ColDougMcKnight: If you don't want to deal with the consequences of an act, and can't avoid them playing by the rules, just don't do it in the first place. Is that such a hard rule to keep in mind?
(1:18:32 AM) VAdmBlackthorne: I've looked at that particular issue from all angles, since Mike and I debated it endlessly.
(1:19:02 AM) VAdmBlackthorne: I fully understand his point of view, and I can say that with confidence.
(1:19:17 AM) VAdmBlackthorne: Especially given how long it's been.
(1:19:57 AM) VAdmBlackthorne: Hell, the cameras were simply something I hadn't thought of.
(1:20:11 AM) VAdmBlackthorne: berb
(1:20:23 AM) CharitySuite: Well ... you were caught fair and square.
(1:20:45 AM) CharitySuite: You made a mistake, you got called on it.
(1:21:05 AM) CharitySuite: But, instead of taking your ration of shit, you weaselled out of it.
(1:21:18 AM) ColDougMcKnight: I'll grant you, that's a point. We all overlook things sometimes, even things that seem obvious in retrospect. But yeah, those mistakes have to be dealt with.
(1:21:22 AM) CharitySuite: Hell, everyone makes mistakes like that.
(1:22:02 AM) CharitySuite: In essense, you got away with it because you could.
(1:22:11 AM) CharitySuite: And that's where everyone else gets stuck.
(1:22:43 AM) VAdmBlackthorne: back.
(1:22:46 AM) ColDougMcKnight: And let me state for the record that as a comic book fan, I am no stranger to the retcon. If the consequences ultimately make the game too hard to play and you decide you made a mistake...we should talk about it out of character, and if we can work out something we can all live with, I'm often willing to go that far.
(1:23:06 AM) ColDougMcKnight: But it can't just be ignored outright because it's inconvenient.
(1:25:00 AM) ColDougMcKnight: Welcome back.
(1:25:34 AM) VAdmBlackthorne: I have tried to deal with consequences.
(1:25:40 AM) VAdmBlackthorne: Probably not hard enough.
(1:25:59 AM) VAdmBlackthorne: But there's been no more speeding out of spacedock.
(1:26:13 AM) VAdmBlackthorne: There should have been a demotion, but there wasn't because of a miscommunication.
(1:26:16 AM) VAdmBlackthorne: Maybe we can fix that.
(1:27:33 AM) ColDougMcKnight: Well, he DID refuse the JAG officer, so theres grounds for demotion if we wanted to do that. But I think the point people are trying to make is that punishing Ian is satisfying, but it doesn't address the underlying problems.
(1:27:41 AM) gsong: sure that's easy to fix, but I don't think that fixes the larger problem that's being discussed.
(1:27:48 AM) VAdmBlackthorne: The underlying problems are consequences for not playing by the same rules.
(1:28:05 AM) ColDougMcKnight: Sure, he should face the consequences, and maybe these consequences specifically, but I have no ACTUAL desire to see an Ensign Blackthorne.
(1:28:15 AM) VAdmBlackthorne: Captain. :V
(1:28:38 AM) ColDougMcKnight: Well see, if we don't address the philosphy behind this, who's to say it'll stop there?
(1:28:38 AM) CharitySuite: The underlying problem is that there are two sets of rules.
(1:29:57 AM) ColDougMcKnight: But Jason, I WOULD like to say I respect the offer to step down. I don't personally see it as the right solution, but I think it's meaningful that you're willing to take real steps to try and make things right.
(1:30:36 AM) VAdmBlackthorne: I want to fix this and for everyone to play and have fun.
(1:32:22 AM) ColDougMcKnight: Sure, we all do. The problem is that "Leave it to majority rule." isn't an actual answer. Yes, we absolutely need an atmosphere of greater concensus and teamwork. But Federation starships aren't run by committee. His or her command style can vary, but ultimately, we DO need someone in charge.
(1:32:39 AM) gsong: what if you played a different character temporarily Jason?
(1:32:57 AM) gsong: the Admiral has to go take some extended shoreleave to cool down.
(1:33:05 AM) gsong: and make a new CO to temporarily take command of Atlantis.
(1:33:25 AM) gsong: new character, new attitude.
(1:33:35 AM) VAdmBlackthorne: I don't think it would help.
(1:33:36 AM) gsong: new perspective.
(1:34:35 AM) ColDougMcKnight: Well, let's try to start with solutions that leave the command structure as it is, if that seems sensible to people?
(1:34:38 AM) VAdmBlackthorne: I have four different perspectives already.
(1:36:06 AM) gsong: I'm throwing it out there as an option.
(1:36:25 AM) ColDougMcKnight: Yeah, and options are good.
(1:36:39 AM) ColDougMcKnight: Let me ask a question, though.
(1:36:48 AM) gsong: I think it's viable. Play a different character, and act different in situations, and I think maybe you could gain a different perspective. Play someone that's not like Straun or Blackthorne.
(1:37:36 AM) VAdmBlackthorne: Hadn't thought of Struan in a while.
(1:38:03 AM) gsong: that's my old memories of things coming back to haunt us :)
(1:38:09 AM) gsong is now known as RyanCarter
(1:38:28 AM) RyanCarter: same reason I dropped LtCmd Tombs... too much baggage.
(1:38:46 AM) RyanCarter: well those are my reasons.
(1:39:04 AM) ColDougMcKnight: Jason, if you DID keep Blackthorne around, assuming that is your preference, would you be flexible at all as far as how often he was actually played?
(1:39:23 AM) ColDougMcKnight: I mean in command situations. Not personal interactions.
(1:39:32 AM) VAdmBlackthorne: What do you mean?
(1:39:50 AM) RyanCarter: I want to hear Mike's idea
(1:40:32 AM) CharitySuite: I actually would like to hear from T'Kirr at some point.
(1:41:06 AM) CharitySuite: It's her sim, too
(1:41:09 AM) LtKuari: I've been reading and watching. I've been speaking to Jason in IM though.
(1:41:13 AM) RyanCarter: me too! She's the XO
(1:41:22 AM) RyanCarter: speak to us in the chatroom, it's much more interesting this way
(1:41:56 AM) ColDougMcKnight: Well, I'm just thinking of something Rachel's told me before. Since she's DMed D&D type games before. She always has to think hard about whether she's going to even play a consistent and major character. One big reason for that is, I'd imagine, because it's a lot on her plate, but also, there's kind of a conflict there that's hard to get away from.
(1:42:55 AM) ColDougMcKnight: If you play a character AND run the game, that character may have a tendency to become the "main character", especially if he's in command. So...maybe one potential solution is just to try and play him less.
(1:43:12 AM) VAdmBlackthorne: I don't know how that would work.
(1:43:43 AM) RyanCarter: that's a good point. I was in a D&D game where the DM played NPCs and narrated the story and gave us backstory (via npcs). He was never apart of the party.
(1:43:45 AM) ColDougMcKnight: He does run an entire fleet, after all. Sure, he'd step in sometimes, which is unavoidable. But maybe he leaves most general command decisions to T'Kirr and the staff.
(1:44:08 AM) VAdmBlackthorne: That was kind of the idea behind Shelev being a captain.
(1:44:08 AM) RyanCarter: he's kinda like Colonel O'Neil in Stargate SG1
(1:44:18 AM) ColDougMcKnight: Yes! Exactly like that.
(1:44:20 AM) ColDougMcKnight: In the later seasons.
(1:44:21 AM) RyanCarter: or he'd be like O'Neil
(1:44:28 AM) VAdmBlackthorne: I never watched that show :(
(1:45:27 AM) ColDougMcKnight: That's okay. Basically, he commanded the main story team, but he was also a senior officer majorly involved in larger command decisions. So he was often away dealing with that, as a way of covering for RDA's decreased involvement in the show.
(1:45:45 AM) RyanCarter: RDA = Richard Dean Anderson
(1:45:50 AM) RyanCarter: he was O'Neil.
(1:45:50 AM) ColDougMcKnight: Right, thanks.
(1:47:03 AM) VAdmBlackthorne: Shelev was made a captain to get the XO more involved, and set him up like CO of Atlantis where Ian was C3F
(1:47:37 AM) ColDougMcKnight: So, as for how it would work...you'd have to decide on a case by case basis. If the plot calls for a battle situation where he'd HAVE to take command, it could either be one of the plots that more Blackthorne heavy, or if that seemed ill advised...he's back at Vinland, or on Earth, briefing the top brass on some development.
(1:47:50 AM) ColDougMcKnight: that WAS
(1:48:31 AM) CharitySuite: So ... T'Kirr ...
(1:48:31 AM) RyanCarter: so that would make T'Kirr CO?
(1:48:36 AM) ColDougMcKnight: But obviously, that only works if you think you could get enough fun out of focusing more on your other characters.
(1:48:47 AM) CharitySuite: You don't have an opinion, or we just don't get to hear it?
(1:48:52 AM) LtKuari: I've been quiet since it appeared my opinion was balanced between sides. I saw both perspectives and was sharing with Jason privately, trying to help. I wasn't sure how my opinion would be viewed in chat.
(1:49:10 AM) RyanCarter: so what is your opinion?
(1:49:17 AM) RyanCarter: on Mike's suggestion?
(1:49:25 AM) ColDougMcKnight: Hey, we could use some balance. Go ahead.
(1:49:34 AM) ColDougMcKnight: And yes, the idea also only works if you're interested.
(1:49:37 AM) RyanCarter: good? bad? Would you want to be CO?
(1:50:20 AM) LtKuari: I agree that the command structure should stay. I don't want to be CO, no, but I also agree that Blackthorne needs to be... controlled?
(1:50:41 AM) LtKuari: Supervised? Not in a JAG way, but in a OOC way.
(1:51:44 AM) ColDougMcKnight: Purely OOC? Or do you believe we need some IC mechanism for it as well?
(1:52:01 AM) LtKuari: As we all agree, Atlantis is Jason's creation. He should lead it. I think with sufficient ooc input, messes can be avoided, especially after this much talk over it.
(1:53:12 AM) RyanCarter: so that falls on the players to raise hell when the shit hits the fan, doesn't it? Which is what happened today.
(1:53:12 AM) LtKuari: I can't imagine Blackthorne would be played the same after tonight. It could become habit again, but if we have IM's open for private OOC talk, we can share our opinions before things get bad.
(1:53:32 AM) LtKuari: But it would be different this time. Jason would listen. Right?
(1:53:55 AM) VAdmBlackthorne: Right. But I'd be relying on people to tell me candidly instead of clamming up and refusing to talk about it.
(1:53:59 AM) ColDougMcKnight: Right, is something like this what you have in mind? Just...a player saying "Jason, this is bullshit." in the middle of game? Because it seems simple, but I admit, it hasn't really happened before.
(1:54:11 AM) RyanCarter: it won't happen.
(1:54:21 AM) RyanCarter: or it won't happen publically
(1:54:25 AM) RyanCarter: and shit will spill over again.
(1:54:40 AM) VAdmBlackthorne: Yeah, a public thing might lead to a cascade of negativity
(1:54:41 AM) RyanCarter: I feel there needs to be something a little more visible.
(1:54:51 AM) LtKuari: If one player has a problem, it can go through IM. The direction can be changed before it sours.
(1:55:09 AM) LtKuari: There can be something visible though
(1:55:25 AM) CharitySuite: A safeword?
(1:55:39 AM) RyanCarter: oh lordy... :)
(1:55:41 AM) LtKuari: It can be discussed privately, and in case others in sim are thinking the same thing, after it's discussed and repaired, there can be an ooc announcement
(1:56:02 AM) VAdmBlackthorne: Maybe something like this.
(1:56:11 AM) RyanCarter: I guess we could always bitch in the forums.
(1:56:17 AM) VAdmBlackthorne: I don't want a cascade of negativity and people getting OOC mad and jumping on a dogpile.
(1:56:26 AM) VAdmBlackthorne: But if someone thinks something is bullshit, they can call for a pause.
(1:56:39 AM) VAdmBlackthorne: Like on a tabletop game where you can break character to talk about the rules.
(1:57:02 AM) VAdmBlackthorne: (( Can we have a pause for a moment? ))
(1:57:09 AM) LtKuari: Hm... pause is promising.
(1:57:10 AM) VAdmBlackthorne: We pause, talk about it, fix it, then resume.
(1:57:28 AM) VAdmBlackthorne: Instead of (( RAWR THIS IS BULLSHIT UR THE WORST GM EVAR ))
(1:57:39 AM) LtKuari: There's no rule we have to pause only once.... :)
(1:58:06 AM) LtKuari: It's not like we're performing for anyone.
(1:58:18 AM) LtKuari: Oh noes they'll see our rehearsal close the doors
(1:58:37 AM) VAdmBlackthorne: Well, it's an idea, someone say something.
(1:58:48 AM) RyanCarter: I don't think that'll work either. There's a flow people get into and breaking will kill that momentum. Besides Percy, did, very graciously (in a mad way) paused the game by leaving. I feel that something like that can still occur.
(1:59:28 AM) RyanCarter: people will still talk in IM and thoughts won't get communicated to the people that need to hear them.
(1:59:58 AM) CharitySuite: Yeah ... I think that this has been great.
(2:00:06 AM) CharitySuite: A lot of issues have been aired.
(2:00:08 AM) RyanCarter: if someone called bullshit every game session I think the sim would be lost.
(2:00:35 AM) VAdmBlackthorne: I doubt it would come to that, Glenn.
(2:00:36 AM) CharitySuite: But nothing's different.
(2:00:56 AM) CharitySuite: It will still take a great deal before someone is going to call a pause.
(2:01:32 AM) CharitySuite: Which, in all likelihood, is quite a bit past where it should have gotten in the first place.
(2:01:40 AM) CharitySuite: I'd really like to see it not get that far.
(2:01:46 AM) RyanCarter: it's possible though. I ran Intrepid and DSG1...all I can tell you at the end is that... I tried my best to be as fair DM. I listened to people, I asked them if there were problems at the end of the game. I opened the door as best i could for people to talk back, but sometimes people don't.
(2:02:15 AM) ColDougMcKnight: Well, I don't know that it's enough either. I think we might need something different in IC. But can we agree we've gotten far enough to allow for another talk like this?
(2:02:31 AM) RyanCarter: In game, I tried to play my character as a character. I got past wanting to godmode things and played within the rules I established with everyone else, or at least I tried too.
(2:02:36 AM) ColDougMcKnight: I really want to do this as long as it takes to find a solution...but my Rachel's getting tired, and she wants donuts. :)
(2:02:41 AM) CharitySuite: I feel that if it comes to a point where one person is forcing an issue, we're right back where we started.
(2:03:09 AM) LtKuari: The fact that we're all still here talking about it tells me we all care about this sim, and we want it to continue. How successful we can make it varies from person to person, but I think we all agree that we're willing to talk back in order to make it work.
(2:03:22 AM) CharitySuite: The Vice Admiral IC was so that Blackthorne couldn't pull rank on him and force actions.
(2:03:43 AM) CharitySuite: It really did get to that point. Any less of an officer would be ignored.
(2:03:50 AM) CharitySuite: Like everyone was tonight.
(2:04:21 AM) VAdmBlackthorne: Wouldn't have mattered according to the rules. A staff JAG can only make recommendations, and if those are ignored, serious consequences exist, but VAdm or Lt, there's only one CO.
(2:04:21 AM) LtKuari: Yes, but you have to admit that Jason's been humbled beyond anything like this before tonight.
(2:04:41 AM) LtKuari: I don't think he can make something like this happen again if he wanted to, not if we communicate.
(2:04:43 AM) VAdmBlackthorne: And god yes
(2:04:56 AM) CharitySuite: Don't spout rules, please.
(2:04:58 AM) CharitySuite: Not tonight.
(2:05:13 AM) RyanCarter: I think this amounts to a slap on the wrist though. Will this get Percy back in the game?
(2:05:31 AM) LtKuari: Tell her Kuari has cookies and wants a sleepover.
(2:05:34 AM) RyanCarter: will telling Percy that the solution is to "bitch more OOC" will solve how angry she is?
(2:05:45 AM) ColDougMcKnight: No. She's still owed an apology. A sincere one.
(2:05:49 AM) CharitySuite: God, I hope not.
(2:06:02 AM) CharitySuite: To Glenn's comment, not yours, Mike
(2:06:16 AM) ColDougMcKnight: Heh, gotcha.
(2:07:07 AM) ColDougMcKnight: As far as Rachel goes, I'm not comfortable speaking for her, but I WILL say that Jason, you just have to treat her better.
(2:07:21 AM) LtKuari: It doesn't have to be bitching. We've agreed that Jason should run it, haven't we? Are we willing to help him by sharing our opinions more often than in the past?
(2:07:49 AM) VAdmBlackthorne: Wait a goddamn minute. Treat her better?
(2:08:33 AM) VAdmBlackthorne: There was an IC debate, and Ian's responses went out to the room. I didn't even directly address her.
(2:08:46 AM) RyanCarter: Kuari, yes, but not everyone's going to share their opinion openly all the time. Some folks will, but not everyone. Some people will let it fester and beat around in their head.
(2:08:46 AM) ColDougMcKnight: I don't mean tonight.
(2:08:49 AM) VAdmBlackthorne: Then yes, I fucked up with the beamout, but that wasn't directed at her either.
(2:08:57 AM) VAdmBlackthorne: And she was the only one who stormed out.
(2:09:41 AM) CharitySuite: Only because I'm older and know better.
(2:09:43 AM) VAdmBlackthorne: So I don't see how she's owed anything more than any of you are.
(2:10:10 AM) ColDougMcKnight: The problem tonight is that you pissed her off, like you pissed off just about everyone. But everyone in the room has issues that extend beyond just tonight.
(2:10:11 AM) CharitySuite: Not a dig at Rachel, by any stretch.
(2:11:17 AM) ColDougMcKnight: Look, like I said, I want to talk about this more, and I think Rachel should be part of the conversation as well. But I really do need to go, at least for now. I just need to know, will everyone here still be part of this game when next I can take part?
(2:11:41 AM) CharitySuite: Not next week, for sure.
(2:11:54 AM) RyanCarter: I'll make it next week... but NaNoWriMo is starting up
(2:12:02 AM) CharitySuite: After that, I really can't say at the moment.
(2:12:10 AM) RyanCarter: and there's rumblings of folks wanting to do stuff.
(2:12:27 AM) RyanCarter: so throughout november, I don't know what my attendance will be like.
(2:12:31 AM) LtKuari: Yes, I agree we should turn in for the night... I have less than four hours now, but I wasn't about to leave... but I'll definitely be around for talk or sim or whatever. It's worth it to me.
(2:13:10 AM) ColDougMcKnight: Yeah, that's fair, Bernadette. I just mean in the sense of being open to discuss this further.
(2:13:39 AM) VAdmBlackthorne: Bernadette, if I am to fix this, I need confidence from people that I can.
(2:13:54 AM) VAdmBlackthorne: Without faith, especially from you, then what's the point.
(2:14:11 AM) CharitySuite: Well, I don't know what I'll be doing at 11:00 in the morning in Japan.
(2:15:06 AM) RyanCarter: You had better not be in Japan, playing the sim, unless you're hanging out in a maid cafe
(2:15:06 AM) VAdmBlackthorne: Oh, I read that wrong then I guess.
(2:15:37 AM) RyanCarter: :)
(2:15:38 AM) CharitySuite: I might go to a Bunny Cafe and pay to pet the bunnies. :-)
(2:15:52 AM) CharitySuite: Actual rabbits, not Glenn's kind of bunnies.
(2:16:05 AM) RyanCarter: in bed.
(2:16:44 AM) ColDougMcKnight: Okay, well so long as nobody has categorically quit, then I say this was an okay talk. And I'll be in touch with all of you, I hope.
(2:16:54 AM) RyanCarter: I will say this
(2:16:57 AM) RyanCarter: I hope Percy comes back
(2:17:01 AM) RyanCarter: I'm not going to be CEng
(2:17:04 AM) CharitySuite: So, to help fix the sim? This is a bad time for me. Not the note I was hoping to leave for an extended trip on.
(2:17:04 AM) RyanCarter: dammit.
(2:17:04 AM) ColDougMcKnight: Me too.
(2:17:34 AM) VAdmBlackthorne: I will apologize to the crew, but not to her personally. Because I didn't do anything to just her.
(2:17:43 AM) VAdmBlackthorne: I do, however, want her to continue playing.
(2:18:05 AM) CharitySuite: Wouldn't kill you to make her feel like she matters.
(2:18:16 AM) CharitySuite: A general apology is nice, but face time is what counts.
(2:18:22 AM) CharitySuite: In my humble opinion.
(2:18:32 AM) RyanCarter: who are you going to get to replace her? there's no academy.
(2:18:41 AM) RyanCarter: just speaking from a practical sense.
(2:18:50 AM) RyanCarter: she's valuable as a player
(2:19:05 AM) VAdmBlackthorne: Of course she is, but I didn't wrong her directly. I wronged everyone.
(2:19:39 AM) LtKuari: Hold on... what would the apology be for, specifically?
(2:20:11 AM) LtKuari: I agree you didn't wrong her directly, unless I'm missing something important
(2:20:24 AM) RyanCarter: I'm actually not sure either.
(2:20:26 AM) LtKuari: But as far as apologizing, there may be a reason
(2:20:36 AM) LtKuari: Like.. if you apologized for being ignorant, that would work. =P
(2:20:41 AM) RyanCarter: I re-read everything from when I got into the room
(2:21:00 AM) RyanCarter: it seemed to be the same issue that everyone else is complaining about.
(2:21:13 AM) VAdmBlackthorne: Yeah, exactly my point.
(2:21:22 AM) RyanCarter: or that most people are complaining about. I really don't have a right, since all I do is jerk around in engineering.
(2:21:31 AM) VAdmBlackthorne: I've eaten a lot of crow tonight, and have a buffet to finish.
(2:21:36 AM) ColDougMcKnight: Listen. I already said I'm not comfortable listing someone else's complaints for them. Rachel can do that herself. But I know there are times she's felt personally condescended to, by you. Beyond tonight.
(2:21:59 AM) RyanCarter: she's gotta come in here and speak her piece next time.
(2:22:01 AM) CharitySuite: SO Rachel and Jason need to chat.
(2:22:04 AM) ColDougMcKnight: Maybe she wants an apology for that. Maybe for this specifically. I prefer to let her spell all that out. I just want a promise you'll talk to her, and dial down the smug.
(2:22:10 AM) VAdmBlackthorne: Sure, fien.
(2:22:25 AM) RyanCarter: okay that's not dialin' down the smug.
(2:22:32 AM) CharitySuite: DDTS
(2:22:40 AM) CharitySuite: The new safeword
(2:22:49 AM) ColDougMcKnight: I like it.
(2:22:57 AM) RyanCarter: DDTS
(2:22:59 AM) VAdmBlackthorne: I read it as don't do that shit
(2:23:07 AM) CharitySuite: That works too
(2:23:18 AM) ColDougMcKnight: Read it however you like, as long as the point comes across.
(2:23:21 AM) LtKuari: Yes you did say that, Mike... had forgotten. I think they should talk about it and Jason can decide then how he feels about an apology.
(2:25:06 AM) LtKuari: Anyway I look forward to next Tuesday, or before if someone wants to call a meeting. Until then, I must sleep. I'm screwed as it is. =P
(2:25:17 AM) VAdmBlackthorne: I should probably go home from work
(2:25:23 AM) VAdmBlackthorne: but hey, overtime
(2:25:26 AM) LtKuari: Like 1.5hrs ago?
(2:25:35 AM) ColDougMcKnight: Alright, night then! I hope we get back to your plot soon.
(2:25:36 AM) VAdmBlackthorne: Well I did actually rack a server when I said BRB earlier
(2:26:07 AM) LtKuari: Thanks, Mike, me too.
(2:26:32 AM) VAdmBlackthorne: As far as continuity's sake, this sim didn't happen.
(2:26:35 AM) CharitySuite: Okay, good night, all.
(2:26:37 AM) VAdmBlackthorne: We'll retry next week.
(2:26:37 AM) LtKuari: See you Glenn, and I hope when you get time, Bernadette
(2:26:46 AM) VAdmBlackthorne: Night Bernadette, have a good flight.
(2:27:12 AM) VAdmBlackthorne: brb
(2:27:55 AM) RyanCarter: see ya T'Kirr
(2:27:55 AM) LtKuari left the room (quit: Exit: http://www.mibbit.com ajax IRC Client).
(2:28:47 AM) CharitySuite: If anyone logged this, I'd love a copy.
(2:28:51 AM) VAdmBlackthorne: I have it.
(2:30:14 AM) CharitySuite left the room (quit: Exit: http://www.mibbit.com ajax IRC Client).
(2:32:51 AM) ColDougMcKnight: Okay, well I need to go. But Jason, for what it's worth, I do honestly believe that if we keep on the problem enough and ask the right questions, WE can fix this.
(2:33:02 AM) RyanCarter: I agree with that.
(2:33:05 AM) VAdmBlackthorne: Thanks for your confidence.
(2:33:10 AM) VAdmBlackthorne: I want to fix it.
(2:33:21 AM) RyanCarter: what else am I going to do Tuesdays? Well other than Nanowrimo, but that's just November.
(2:33:35 AM) RyanCarter: I need an excuse to leave work early. :)
(2:33:36 AM) ColDougMcKnight: Well, that's a good way to start. So have a good night.
(2:33:42 AM) VAdmBlackthorne: G'night to both of you.
(2:33:48 AM) RyanCarter: goodnight